Competitive Information for Iron Hands [Scarlet/Violet]
Fighting / Electric
Abilities:
Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Iron Hands? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Iron Hands, an exquisite Pokémon boasting Fighting and Electric attributes. It's to see Iron Hands show up as a Scarlet/Violet opponent. It is weak to Fairy, Ground, and Psychic-typed attacks. Discover how Iron Hands excels in battles with the movesets provided below.
Item: Scope Lens
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
EVs: 204 Hp / 184 Atk / 120 Def
Moveset:
- Drain Punch
- Swords Dance / Iron Defense
- Focus Energy
- Electric Terrain
Iron Hands proves to be an outstanding Physical Tank for raid battles. The purpose of this moveset is to withstand physical attacks and hit back effectively. Scope Lens/Razor Claw increases Iron Hands critical hit ratio by 1 stage. When a Pokémon with Quark Drive is on the field and Electric Terrain is active or it holds a Booster Energy, its highest stat (excluding HP) increases by 30% (or 50% if Speed is highest). Big Root is a good alternative item for regaining life if you are already using the Scope Lens for another team member.
◆ Swords Dance is a status move (raises your Iron Hands's attack by 2 stages).
◆ Iron Defense is a status move (raises your Iron Hands's defense by 2 stages).
◆ Focus Energy is a status move (raises your Iron Hands's critical hit ratio by 2 stages).
◆ Electric Terrain is a status move (5 turns. Grounded: +electric power, can't sleep).
Link (click to copy):
https://hohoushome.com/b/oaa3e0
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Supercell Slam / Wild Charge
- Double-Edge / Body Slam
- Earthquake
Iron Hands thrives as a notable Physical Sweeper perfect for single battles. This technique aims to crush rivals using overwhelming physical attacks. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Double-Edge and Wild Charge. When a Pokémon with Quark Drive is on the field and Electric Terrain is active or it holds a Booster Energy, its highest stat (excluding HP) increases by 30% (or 50% if Speed is highest). Booster Energy is consumed upon activation.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Supercell Slam is a physical STAB-boosted 100-base power Electric-type move (Iron Hands is hurt by 50% of its max hp if it misses).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/oba3e0
Movesets for Doubles
Need a strong doubles moveset for Iron Hands? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Booster Energy / Eject Pack
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Supercell Slam / Wild Charge
- Rock Slide
Iron Hands thrives as an awesome Physical Sweeper perfect for double battles. This moveset design focuses to overwhelm foes with powerful physical power. When a Pokémon with Quark Drive is on the field and Electric Terrain is active or it holds a Booster Energy, its highest stat (excluding HP) increases by 30% (or 50% if Speed is highest). Booster Energy is consumed upon activation. With a Eject Pack equipped to it, if Iron Hands's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Supercell Slam is a physical STAB-boosted 100-base power Electric-type move (Iron Hands is hurt by 50% of its max hp if it misses).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/paa3e0
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Ground moves are bad against Flying.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Iron Hands is: Steel, Poison, Fire, Flying or Dark
Terastallizing into one of it's default typings ( Fighting or Electric ) could also prove beneficial.
Select a Tera-type:
Teratype Bug moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is a spectacular Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qaaa3e0
Teratype Dark moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is a decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qbaa3e0
Teratype Dragon moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is a marvelous Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qcaa3e0
Teratype Electric moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Drain Punch
- Wild Charge / Tera Blast
- Earthquake
- Body Slam
Iron Hands is pretty popular Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Iron Hands recovers 50% of the damage dealt).
♦ Wild Charge is a physical TERA-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa3e0
Teratype Fairy moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Play Rough / Tera Blast
- Earthquake
Iron Hands is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Play Rough is a physical TERA-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qeaa3e0
Teratype Fighting moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Tera Blast
- Wild Charge / Thunder Punch
- Earthquake / Stomping Tantrum
- Body Slam
Iron Hands is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Iron Hands's last move failed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qfaa3e0
Teratype Fire moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast / Fire Punch
- Earthquake
Iron Hands is pretty popular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qgaa3e0
Teratype Flying moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is a pretty decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qhaa3e0
Teratype Ghost moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is an awesome Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qiaa3e0
Teratype Grass moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is an interesting Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qjaa3e0
Teratype Ground moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Drain Punch
- Earthquake / Tera Blast
- Wild Charge / Thunder Punch
- Iron Head / Body Slam
Iron Hands is an interesting Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed. Iron Head was added to provide additional threat coverage.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Iron Hands recovers 50% of the damage dealt).
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkaa3e0
Teratype Ice moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast / Ice Punch
- Earthquake
Iron Hands is a remarkable Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qlaa3e0
Teratype Normal moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Body Slam / Tera Blast
- Earthquake
Iron Hands is a decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qmaa3e0
Teratype Poison moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is an outstanding Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qnaa3e0
Teratype Psychic moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is a marvelous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qoaa3e0
Teratype Rock moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Drain Punch
- Wild Charge / Thunder Punch
- Tera Blast / Rock Slide
- Earthquake
Iron Hands is a decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Iron Hands recovers 50% of the damage dealt).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qpaa3e0
Teratype Steel moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast / Iron Head
- Earthquake
Iron Hands is a spectacular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qqaa3e0
Teratype Water moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Iron Hands is a phenomenal Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qraa3e0
Movepool
Want to know what moves Iron Hands can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Iron Hands.
Damage Modifiers:
Combo List
These are a list of several common move combinations Iron Hands can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Iron Hands
- Moves: Belly drum + Rest
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Body Press + Iron Defense
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Protect, Fake Out
- Moves that Break Screens: Brick Break
Moves that boost Iron Hands's stats
- Belly Drum
- Charge
- Iron Defense
- Swords Dance
Most notable and possible best moves for Iron Hands
- Earthquake
- Fake Out
- Protect
- Rest
- Volt Switch
Common Effort Values for Iron Hands in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Iron Hands's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Iron Hands. Top rated Iron Hands Scarlet/Violet movesets. You can find Iron Hands builds Scarlet/Violet. Iron Hands movesets Scarlet/Violet are listed here. VGC Iron Hands Competitive Movesets can be found here. Find various EV spreads, find the best nature for Iron Hands in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution